I have a main viewController, it is called WelcomeViewController.I have a UIView subclass and that has some view related stuff in it.I want to add a UITapGestureRecognizer to that subclass.I only want
I am working on an existing data structure that is not perfect and I have an inheritance mapping issue to solve.
Following the documentation on custom cells from a NIB (the Dynamic option), I have this method. (The view itself is not a UITableViewController, but it\'s hooked up properly.)
I have this code: ObservableCollection<GuiQuestionCluster> clusters = new ObservableCollection<GuiQuestionCluster>(this.ExaminationViewModel.Examination.QuestionClusters);
I would like to subclass a uibutton and redeclare a couple properties, but i don\'t want 开发者_StackOverflow中文版to change anything else. namely, I want to keep the standard plain system image provi
I have a parent class that has an overloaded constructor, and I have a subclass that has a constructor with optional parameters. Is there a way to have the subclass\'s constructors still expose the ov
I\'ve been asked to port some of our PHP code across to JavaScript, so that more of our logic runs client-side. What\'d I\'d like is a simple example that shows:
I have a class with a public property, that I want to restrict access to _for_some_modules_. (The modules that use this class reside in different assemblies, so internal does not help.)
I have been trying for a couple of days to find a way how to call action:selector on a custom button, derived from UIButton, which I want to associate with a pin annotation. The reason that I used a s
Using Cocos2D. I\'ve currently subclassed much of the player sprite and behaviors away from a debug map, and now I am having trouble referencing a TMXLayer from the sprite class. I\'ve tried allocatin