I\'m a newbie 开发者_如何学JAVAdeveloper and I need your help with something that is probably trivial for you.
I am loading a PNG using: theImage = [NSBitmapImageRep imageRepWithContentsOfFile:imagePath]; from which I can successfully create a gl texture and render correctly without any transparency. Howeve
I\'m trying to convert an NSImage to have a a gamma of 1.8 and I\'m not having much luck. I\'ve found some code but nothing that\'s working. I开发者_开发知识库\'ve got a method that returns an NSBitma
I\'m writing application that operates on black&white images. I\'m doing it by passing a NSImage object into my method and then making NSBitmapImageRep from NSImage. All works but quite slow. Here
I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet).I cannot figure o
I have an jpeg image and I want to be able to incrementally compress it using Cocoa/Core Image/Core Graphics.For example, I have A.jpg (3MB), I compress A and get B.jpg (1MB), compress B and get C.jpg
I have a very simple bit of code that is supposed to capture the bitmap of a view.This used to work in Leopard, but seems horribly broken in Snow Leopard.