I\'m willing to develop a soccer game for Android. Because the complexity of the AI, i really think i need to design it using a FSM (Finite State Machine) and not with a monster switch.
I\'m about to implement a hierarchical state machine in C# using the state pattern. As a guide I\'m using this example. The example doesn\'t provide an answer regarding hierarchical states though. Unf
I\'ve been working on a parser for simple template language. I\'m using Ragel. The requirements are modest. I\'m trying to find [[tags]] that can be embedded anywhere in the input string.
I am planning a turn based game (a sort of board game), and the backend will probably be done in Erlang. The game logic part seems to be a fit for a hierarchical state machine, but I\'m not sure about
I would like to parse a self-designed file format with a FSM-like parser in C++ (this is a teach-myself-c++-the-hard-way-by-doing-something-big-and-difficult kind of project :)). I have a tokenized st
I am reading a file that is filled with hex numbers. I have to identify a particular pattern, say \"aaad\" (without quotes) from
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Is it \"correct\" to combine states of an FSM? Say you have an object with enum State { State1 = 1 << 0,
I need someone to debug the lines of c++ code I wrote below so it can run. It is intended to spell check the word \"and\" using state to state transition.
I am trying to get my head around how to design the following system, which I think can be defined as a finite state machine: