When I run with Instrument the below code gets memory leaking. Here I have declared allNSMutablearrays are as properties.
I have a text field where I write a number; if开发者_如何学编程 I write inside this textfield a number without decimal point, I want to take this value and add a decimal point and two number after it
On my game board (which is开发者_Python百科 called GameViewController), I have six Seats (in the xib) which are nothing more than subclassed UIViews (so I also have Seat.h and .m files in my project).
After inheirting an iPhone app project I\'m tasked with the debugging of it after an update. Not an objective c programmer, I\'m not sure where to start. Any help would be appreciated.
When i try to call a NSMutableArray from a diffirent class its empty why? CLASS A .h @interface Dashboard : UIViewController {
If I have an NSMutableArray or NSMutableDictionary and pass it to a method a la: -(void)addToThisArray:(NSMutableArray *)theMutableArray
I have an NSTableView backed by an NSArrayController subclass. The data displ开发者_如何学Goays correctly in the table when the app loads, so all is good there. I want to add a new row to the table, s
Sorry for the newbie question, but I need a NSMutableArray with some NSNumber inside, created dynamically in a for cycle. My code looks like this:
Here is what I\'ve tried. In m开发者_运维百科y init method I initialized the array: deleteSprites = [[NSMutableArray alloc] initWithCapacity:500];
NSMutableArray *tempMutableArray = [[NSMutableArray alloc] init]; if (street != NULL) { [tempMutableArray addObject:(NSString *)street];