I googled this topic and didn\'t find anything new. I am aware of Nvidia\'s FFT implementation which is great, but for CUDA only. AMD just released their implementation, but it doesn\'t work on Nvidia
Is it possible to allocate a buffer that is larger than the device memory (assuming a GPU)? I\'m pretty sure this:
I don\'t quite have a 100% clear picture how the Draw Instanced/Draw Indirect family of functions all the way down to glDrawElementsInstancedBaseVertexBaseInstance work together.
For the statement in my OpenCL kernel uint4 checkCoord; // assign some value if(checkCoord==(uint4)(0,0,0,0)){
I have the problem, that the kernel I am developing is crashing randomly. Meaning that it crashes every 10th run. I think, 开发者_如何转开发my kernel could be too complex, but reducing the complexity
searching for answers for why my kernels produce strange error messages or \"0\" only results开发者_Python百科 I found this answer on SO that mentions that there is a timeout of 5s for kernels running
Bicubic interpolation is one of the common interpolation method, but I can not find any working implementation on OpenCL. I was decided to write bicubic interpolation on OpenCL myself, but ...
I\'m in the research phase of my next computer build. I have the idea in my head of running a hypervisor as the base of the system, but i would want to be able to take a shot at programming opencl wit
I\'m giving a try at OpenCL, and in order to put this in production I\'d like to be able to bind dynamically to OpenCL.DLL (when under Windows), in order to handle \'gracefully\' the case where no Ope
I have written a simple \"do-nothing\" OpenCL application (in C++ but using the C API) on Linux to get some data about OpenCL speed. It compiles fine and runs without error. I don\'t have a graphics c