I\'ve always wondered. I know that compilers convert the code you write into binaries but what do linkers do? They\'ve always been a mystery to me.
I have the offset address\'s of all symbols (obtained with libelf executing on its own binary .so). Now, at runtime, I would need to calculate the absolutue address\'s of all those symbols and for tha
I am exploring the usage of dynamic stuff. So far My program (main.cpp) doesnt want to compile, becouse dlop开发者_运维百科en&Co are \"unresolved\". I DID include dlcfn.h.
I just upgraded to iPhone SDK 4.0, and recompiled my static libraries and app, and when I run it on a device with iOS 3.1.3 (using deployment target 3.0), it says:
I am working on an extension to Vienna to add the ability for third partie开发者_JS百科s to write Objective-C plugins, but I am getting some runtime linker issues only when running in 64-bit mode (eve
I read some articles discouraging of the use of DYLD_LIBRARY_PATH, as the the path of dynamic library should be fixed using -install_name, @rpath, and @loader_path.
In Visual Studio 2008, I have a solution which contains two projects: one project is a .dll, the other is a command line application which calls the .dll.
We use Boost statically linked with our app but now I want to use Boost Test with an external test runner and that requires the tests themselves to link dynamically with Boost.Test through the use of
I saw and done myself a lot of small products where a same piece of software is separated into one executable and several DLLs, and those DLLs are not just shared libraries done by somebody else, but
I am writing a program to handle data from a high speed camera for my Ph.D. project. This camera comes with a SDK in the form a .so file on Linux, for communicating with the camera and getting images