Is there an object-oriented GUI design that would be a reasonable combination of the Command and Observer patterns?
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开发者_开发技巧What is the difference between the Strategy pattern and the Command pattern?I am also looking for some examples in Java. Typically the Command pattern is used to make an object out of w
Probably a very poorly named title, but anyway... I am using the command pattern on a hierarchical data set. So basically I need a method that returns an object that describes the changes that will b
What I want to do is to serialize a class that implements a command pattern so that I can run it later. In best
I need to create a tool for performing complex scripts against a database. For several resasons I cannot rely on DB transactional behaviour, but I need to implement my own transactional system.
Both design patterns encapsulate an algorithm and decouple implementation details from their calling classes. The only difference I can discern is that th开发者_JAVA技巧e Strategy pattern takes in par
I have seen numerous examples of the Command pattern But they all tend to be in the context of a desk-top application.
Let\'s assume I\'m implementing a Winforms UI where all commands adhere to the following pattern: interface ICommand
what I am trying to achieve is to have a persistent list of \"undoable\" changes on a persistent storage (database).