My application quits immediately on launching. This happens only on Release mode build. I have symbolized my release mode binary. I am suspecting that some secondary thread is posting WM_QUIT to our q
in my code I call tab bar controller like this: [[TTNavigator navigator] openURLAction:[TTURLAction actionWithURLPath:@\"tt://tabBar\"]];
I\'m creating an iPad game that has a viewController that loads in its view from a nib file. The view has a bunch of buttons in it, which I linked up to UIButton * variables via interface builder (so
First of all i want to start off by saying I\'m kind of a beginner in Objective C and the iPhone world and i\'m really loving it so far, its really interesting.
I\'m working on a large game engine that must be ported to Android.All the code is C/C++, so we are porting via the NDK.I\'ve got everything building, but after lots of scouring, I\'m still uncertain
In my app I\'m implementing UINavigationController. There are several UIViewControllers that are being pushed in the stack开发者_C百科.
I am implementing an object reuse scheme using a singleton class. What I do basically is: MyClass* obj = [[MyClassBank sharedBank] getReusableItem];
[[UIImage alloc] initWithContentsOfFile:path] return nil when the method can\'t initialize the image. Then next code is not releasing the allocated UIImage, as image is nil in the [image release] lin
I don\'t know how to delete pointer but not an object, for example: I have some class: @interface model : NSObject {
So, i finished my application and i\'m stuck on the uploading part. I\'ve tried to upload it with Application Loader and with Organizer (with the app archived) in XCode (i\'m using XCode 4.0.2 SDK 4.3