I have a Canvas with two or more objects. Now, I put these objects in a new Canvas placed in the pre开发者_C百科vious Canvas. Then, I rotate it.
I know that transforming a square into a trapezoid is a linear transformation, and can be done using the projective matrix, but I\'m having a little trouble figuring out how to construct the matrix.
I\'m using a Lua API. I\'m trying to transform 3D space coordinates to 2D space coordinates. I\'ve asked google but I can\'t find anything apart 开发者_如何学Cfrom snippets using OpenGL function. I do
Quick question, and is probably a simple answer. I have a squ开发者_开发技巧are image but I want to squish it so that it is a parallelogram (this is so I can draw some cubes isometrically)
If I use a transformation function like translate/rotate on a canvas, then all points are transformed when passed开发者_开发知识库 to any canvas function. This works like a charm, but is there also a
I have canvas with several cutom controls inherited from panel class, dynamically added to it at runtime with rendertransform=(.5,.5). But when apply translate 开发者_高级运维transform (50,50) and rot
I\'m trying to conv开发者_StackOverflowert existing Topcased SYSML models to Rhapsody SYSML models.
I have an xml, that looks like this <person> <name> <name-first>foo</name-first>
I\'m trying to create a 3d scene to represent graphically my model. My model contains N objects (objA, objB, ...) each of them derive from an abstract class that has some property like Position,With,H
I have a problem with implementing RKLT. I\'ve read through papers by P开发者_如何学Cengwei Hao and Qingyun Shi but i still have some questions. Has anybody seen an implementation of this transform?