Consider the (highly simplified) following case: class Dispatcher { public: receive() {/*implementation*/};// callback
I\'m implementing a GUI for setting up user roles, where the admin of the application has the possibility to define nested roles. Roles in this particular case are defined by simple key-value pairs, t
public interface IBaz { IBar bar { get; set; } } public class Baz : IBaz { public IBar bar { get; set;} public Baz(IBar bar) { this.bar = bar;}
I\'m trying to allow a second module to modify the variables of the first in a circular import, but it doesn\'t seem to work.
I have a problem with using the adjacency-list of the Boost Graphics Library. It seems to be a circular dependency problem:
I have 2 projects UI: contains all my forms and user control Translation: contains my translation code used to translate the UI
I\'m making a component based entity system for a game engine. I have an entity class, which has to include the component base class header in order to define the array of components private Componen
I have 2 classes: DataObject and DataElement. DataObject holds pointers to (only) DataElements, and a DataElement contains pointers to several types, among which a DataObject.
The facts: I have two predominant classes:Manager and Specialist. There are several different types of Specialists.
I am creating a new application using asp.net mvc, I\'m using munq IOC container as my dependency injection..The issue is i want to create a new project for dependency resolution where i can register