I\'m stuck with a problem considering my Display class, which extends Canvas. A single thread is running within the very same class.
MyApp (.NET c#) is triggered by OtherApp (c++). When triggered my app takes over the whole screen and gives the user two options. One option quits MyApp and returns to the OtherApp home screen. The
I have an Android activity that includes some TextViews and a SlidingDrawer. The sliding drawer animates smoothly as long as nothing calls setText on the TextViews. This is a dealbreaker for me, becau
I\'m aware of all the other similar questions but i cannot seem to fix the problem. I\'ve tried \"bar.repaint();\" and \"bar.update(bar.getGraphics());\" but none of them seems to work.
I\'ve got a popup menu div that is shown and hidden with the following jQuery: $(\'#\' + mnu).show(\'slide\', { direction: \'down\' }, 300);
Me and my friend have decided to work on a card game which cycles between 3 screens (Player1HandScreen, Player2HandScreen and FightScreen).
I\'m using a QTableView in the implementation of an interactive board game. Images are to be displayed in the cells of the table. I\'m using a QStyledItemDelegate with a paint function to draw the ima
I\'m building application, which paints raw bitmap images on label\'s hdc using StrechDIBits. ptr = g->GetHdc();
I am writing a program that开发者_高级运维 will play a song and have a JPanel displaying images during it. The song plays fine, the first image is drawn (I assume from the initial call to paintCompone
I am using a JPanel with an OverlayLayout to draw two unrelated components on top of each other. Specifically, I have a transparent component which contains my own line drawings, and beneath that, I a