I have a self-generated DTMF sound (with a wav header) generated by program that I want to be able to play quickly, in fact as soon as the user touches a bu开发者_运维技巧tton. This DTMF sound must pl
I\'m using AVAudioPlayer class to play sound in my app. When i play sound first time, screen freezes for a 2-3 seconds, then it becomes active and without freezes and delays. Even when I change sound.
While using AVAudioPlayer .... Sound not playing at instant if i click button... and in that class i have one NSTimer which keep changing image so for that purpose i have to ring sound.
When I start my app on iphone at that time my AVAudioPlayer gets closed. and I want that when I start my app in background AVAudioplayer should be on and when I close my app AVAudioPlayer star开发者_G
I\'mplaying a local mp3 file with class \'AVAudioPlayer\'开发者_如何学Goon my iOS App. And I want to change the speed when play it. such as I want to play this mp3 file slower.
In my iPhone App to keep app running in backgroundI have implemented AVAudioPlayer which helps me to run timer in background mode and using timer it starts and stop updating location manager to preser
I just need to listen to the file slowly or quickly. Any help will be greatly appreciate开发者_开发知识库dAVAudioplayer can\'t do that, AVPlayer can.
I am using below code for that but when I slide the slider it is calling updateTime method but stuck at player.currentTime and not playing further
I am using openCL to play sounds and I have noted that the sounds stop functioning after a call enters and I press Decline.
I have an iphone app where I am playing a sound with one button using an AVAudioPlayer object. However, I would like to use a variable for the sound name and send a value to that variable.I have two o