I am wondering if this is the best way to do this. I have about 500 threads that run indefinitely, but Thread.sleep for a minute when done one cycle of processing.
I am trying to find a way to loguseful context from a bunch of threads. The problem is that a lot of code is dealt with on Events that are arriving via threadpool threads (as far as I can tell) so the
I am responsible for porting a class from legacy Win32 code to .Net and I have come across a threading model that I\'m not sure how best to implement in .Net. Basically the Win32 has one worker thread
In an asp.net web application, there is a thread pool which is used to call a method. This method, uses an instance of EF ObjectContext to perform its operation.
In the Unity PerThreadLifetimeManager documentation, I read that: \"This lifetime manager does not dispose the instances it holds\". Ref.: http://msdn.microsoft.com/en-us/library/ff647854.aspx
I\'ve got an application that uses 2 long-running SwingWorker tasks and I\'ve just en开发者_开发知识库countered a couple of Windows computers with updated JVMs that only start one of the them.There ar
I am trying to proccess a queue of tasks from a database table as fast as possible while also limiting the number of threads to process the tasks.
I\'m not able to understand the difference between Thread vs ThreadPool. Consider i\'ve to manipulate 50,000 records using threads.
We have a situation where our application needs to process a series of files and rather than perform this function synchronously, we would like to employ multi-threading to have the workload split amo
I have a server application with such structure: There is one object, call him Server, that in endless cycle listens and accepts connections.