I need to create a HBITMAP from data returned by a glReadPixels() call: HDC hCompDC = CreateCompatibleDC(NULL);
I need to create HBITMAP images ve开发者_如何学运维ry often in a C++ program, and of course I need to delete these bitmap after use.
I want to get a 500x500 HBITMAP of my screen from 0x0 (top-left) and draw it on my window. Here goes my code. SaveBitmap() Saves the HBITMAP and its working Fine.
I\'m creating a DIB Section in MFC using the call CreateDIBSection. I get a HBITMAP from the call which I pass onto another dialog in my MFC Project. In the other dialog I\'m using CStatic::SetBitmap(
I am trying to create an avi file for a given jpg images. I am reading jpg\'s using a library and preparing hbitmap for it. Finally i am adding it to create avi file. But my final avi file contains th
I have a MarshalByRefObject which I needed to serialize and store (in a database), so I could deserialize and reference it later. I have chosen开发者_如何学编程 to approach this differently: right now
I have created a toolbar with some controls on it using ReBar within a window. Can anyone please tell me,
Does anyone know how I can use an HBITMAP variable to write a png or jpeg file? I first looked into doing this with GDI+ but it gives me errors telling me min/max h开发者_如何学运维aven\'t been defin