I have one class (A) which knows when it should be deleted. I believe an object cannot directly delete itself (i.e., you can\'t call a destructor from inside it) so I\'ve used a callback.
\"You have some memory leaks in the end due to a logical error in your deletion loop.\" My 开发者_StackOverflow社区friend said this and I don\'t see it.
There are several questions regarding if to put null check before delete or not. Now, I have still seen such practices in many production code and I don\'t believe that all those programmers were unaw
Suppose I have pointer of type ABC* and another pointer of type XYZ* and both derive from a common parent class.
I\'m writing a debug versions of global delete/new operator to detect memory leaks, double deletes and delete on unallocated memory.
int* Array; Array = new int[10]; delete[] Array; The delete knows the count of allocated memory. I Googled that it 开发者_开发知识库stores it in memory, but it\'s compiler dependent. Is there anyw
I have been researching, and nothing relevant 开发者_StackOverflow中文版has come up, so I came here.
In C++0开发者_如何学Gox, I can do something like this: double f(double x) { return x; } template<class T>
I have a char**, basically an array of strings, that I need to delete. What is the correct way of doing this to ensure all pointer开发者_开发技巧s are cleared up?The rule of thumb is that you need one
I came across strange behavior in Visual Studio 2010 C++ compiler. Following code compiles but throws \"Debug assertion failed\" after execution with