I have an application that needs to highlight individual pixels on an image. I don\'t want to edit the image, I just want to temporarily display red dots on top of certain pixels in the image. So far
I\'m experiencing with shaders a bit and I keep getting this weird compilation error that\'s driving me crazy!
I am just messing around trying to make a game right now, but I have had this problem before too.When I specify a specific window size (1024 x 768 for instance) the window produced is just a little la
The problem I have is this:I need to be able to dynamically tint an image using Javascript, but I cannot access pixel data via the canvas.I can, however, store the dataURL (or any other text-based dat
link text Based on the link above, I managed to get the cross point but sometimes I get 2 or more results. I have 10 similar images with the cross slightly moved in every frame. Is there a way that I
i made a program that uses the colors of pixels from the screen but getpixel is slow so is there a better way to find the color of pixels. i don\'t care if i get the fu开发者_JS百科ll screen or one pi
I\'m writing a retro type开发者_运维技巧 game for the iPhone, and need to render a pixel style font to the screen. However, it looks nice and sharp when I run it in the simulator, but not when I run i
I am dealing with an iphone application which would choose a specific colored pixel from the image and replace it with some other color shades i choose from color menu. Problem is that the code i have
im us开发者_C百科ing SetPixel to make stuff on my window which is the easyest because i only want to set one pixel at a time. SetPixel is great but i need to remove the color every time i update it, i
I would like to have two pixel shaders; the first doing one thing, and then the next doing something else. Is this possible, or do I have to pack everything into开发者_如何学运维 the one shader?You ca