I have an object observer that I only need to detect one thing. Once I\'m done with it, I\'d like to remove it to eliminate overhead.
I am having a rails app that basically changes replaces images at pre-decided time. Now i want to create a ruby timer that triggers an event every second and when any image time is reached, it throws
I always found the Observer Pattern almost similar to the usual event-driven approach. Actually, I have almost believed that they are actually just different names referring to the same thing. They bo
I am trying to implement observer pattern for my project. The LeaveFields class extends Observable and LeaveGenerator implements Observer.
An Observer Design Pattern is the solution to loosely coupling objects so they can work together. In PHP you can easily implement this using just two classes.
Where is the best place to keep Observer files in my rails project? The following code will have an observer for both the account class and the share class right?
What are the pros and cons of keeping listeners as WeakReferences? The big \'Pro\' of course is that: Adding a listener as a WeakR开发者_StackOverfloweference means the listener doesn\'t need to bothe
I am newbie in .NET my previous job was PLC programmer. I have old application in which I used Reactive Extension for .NET.
We have been arguing back and forth at my work place about the use of the Observer pattern for one of the problems. I somehow smell \"overuse\" but am open to ideas. So the requirement is
Right now for my game, I have a scene manager and it runs a scene. What it does is send event messages to the scene such as render, input, etc. This has allowed me to make the scene unaware of the sce