How to nest multiple CA animation like UIView animateWithDuration does? For example, I need to animate 6 animations where each next animation goes after previous one. So, with UIView animateWithDurati
I\'m trying to build a weather application on the iPad but it seems that I need some help in animation. Say I\'m animating a Radar, so the radar source files have 10 gif/jpeg pictures in 900x700 pixel
Using core animation layers, I\'ve been trying to implement the following feature. Within a containing superlayer, there are two anchor layers, and another layer that connects the two.The following im
First of all, I know this topic has been brought up several times before but I\'m posting this question because none of the \"solutions\" I\'ve used in the past have worked in this specific case. I\'m
I\'m using Xcode\'s OCUnit to write unit tests, and my tests call a method that performs an animation.
In Core Animation framework, why the methods beginAnimations:context: and commitAnimations are class methods of UIView?
I\'m hosting Apple\'s Pitch Shift Audio Unit plugin in Mac OSX 10.7 Lion. The pitchShiftView is made up of CALayers: one for eac开发者_高级运维h knob etc.
I\'m trying to make an icon \"shaking\". On loading my controller I create a Timer like this: [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(shakeIphoneP开发者_C百科ic) u
This is something that is stumping me; I have a simple UIButton with the following PNG as it\'s background:
I have this code, where successview start with alpha = 0.00 - (void) startAnimation{ //immediately [UIView beginAnimations:nil context:NULL];