I\'m trying to create a CAKeyframeAnimation with a little twist.I want part of the keyframe animation to loop for a while before going straight to the end.For example:
I\'ve got a layer with some complex drawing code in its -drawInContext: method. I\'m trying to minimize the amount of drawing I need to do, so I\'m using -setNeedsDisplayInRect: to update just the cha
In my code I have CGMutablePathRef thePath = CGPathCreateMutable(); If I don\'t release it I literally get thousands of leaks because I\'m doing the action constantly.However, if I do release it, my g
I\'m using the standard CoreVideo Display Link + QTVisualContext to render a QuickTime movie into an NSOpenGLView subclass. I would now like to synchronize a timeline view with movie playback. The tim
I\'m using the following code to make a small view disappear at the 开发者_如何学Pythonbottom of the screen:
I am using a UITabBarController with 3 items and am curious how to access a method from the first tab if I am on the second or third tab. The problem I am running into is I have a UIImageView on the f
My project add a UIView with a button press. Is it possible to get the dashboard ripple-effect when the subview is added to the view?
I want to rotate an UIImageView in the following manner: If I hold the imageview and move the finger to left, then the imageview should rotate 开发者_StackOverflow社区to the right (and vice-versa.)
For example I have this CAKeyFrameAnimation: CALayer* theLayer = myView.layer; CAKeyframeAnimation* animation;
Whats the best way to mimic the bouncing animation from the UIAlertVi开发者_运维问答ew on the iPhone? Is there some built-in mechanism for this? The UIAlertView itself won\'t work for my needs.