After adding about 25 animation blocks within a for loop, there are a lot of -[UIApplication beginIgnoringInteractionEvents] overflow. Ignoring. messages showing in the Xcode debug window.
I have a UIView in which I flip between a UITableView and a MKMapView. The MKMapView is created at runtime and animated in the following function:
I try to show three images, one after one, with the following code: image_1.alpha = 0.0; image_2.alpha = 0.0;
I work on a card flip animation with CoreAnimation. The layer I want to animation开发者_如何转开发 is a UIView with UIImageViews as subviews. The animation approach:
I\'m trying to create an endless animation of layer rotating slightly to the left, then slightly to the right and back. So I\'m animating 10 degress to the left, then 20 to the right, then 10 to the l
When you tap the bookmark, it slides down or up smoothly. As it slides up, it disappears as if behind the view directly above it. I know how to animate changing the frame of a view, but I don\'t know
I\'m animating an image in an UIImageView. This works just great with Core Animation. Now I want to attach one end of a line permanentely to the center of this UIIMageView. But wit开发者_JS百科h Core
I had this piece of code im my app: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1];
I have an animation that works perfectly on the first invocation. But if I want to animate the very same layer again, using the same code, it completes immediatelyand the an开发者_StackOverflow中文版i
I have a layer-hosting view set up like this in a custom NSView subclass: [self setLayer:rootLayer]; [self setWantsLayer:YES];