I am simulating TCP communication on windows in C. I havesender and a receiver communicating. The sender sends packets of specific 开发者_运维百科size to the receiver. The receiver gets them and send
I\'m making a server which spawn a child upon connection (using fork), and use pipe to send another socket to this child when there is another connection comming in. The idea is to let the child proce
Say there are two programs running on a computer (for the sake of simplification, the only user programs running on linu开发者_如何学Cx) one of which calls recv(), and one of which is using pcap to de
I\'m Coding my own HTTP fetcher socket. I use C++ in MVC++ and winsocket2.h I was able to program the socket to connect to the required website\'s serverand send an HTTP GET request.
We have an application that uses epoll to listen and process http-connections. Sometimes epoll_wait() receives close event on fd twice in a \"row\". Meaning: epoll_wait() returns connection fd on whic
I have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) {
I am fairly new to C and writing a TCP server, and was wondering how to handle recv()s from a client who will send commands that the server will respond to. For the sake of this question, let\'s just
I m writing a server using udp socket. After a client send first message to connect, i open new socket to communicate with this client on this socket (first sockets for listening) and create a thread
I am writing an application and I don\'t understand a point. I am trying to receive data from a specific client. In a TCP socket, accept returns to you an fd number, so you can communicate over this f
I\'m trying to make a program (client) which kan send a message to a server upon request from user. Stripped down code follows: