I\'m trying to play a movie in slow motion and attach it to an existing movie. Here\'s what I\'ve done so far:
I\'m trying to record and play movies with my app using qtkit. I record the video in one view and display it into another view. Here\'s how I do it
I am trying to create a movie in Cocoa using QTKit. This movie should consist of a bunch of NSImage\'s that I have created. I\'m running into so开发者_JAVA百科me problems with this. The overall proble
a lot of quicktime examples refer to QTAtomContainer to set Movie export parameters. I\'ve got all that working code from ancient times. Now I am using xcode 4 and the compiler cannot find QTAtomCont
I\'m creating a video editing program with QTKit. There is a sample program provided by apple here, http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/QTKitApplicationTutorial/Cre
I\'m new to Mac programming. When I open sample projects, I often get \'deprecated\' code warnings during a build. I\'d like to fix these and get a clean build using XCode 4.
I need to create a movie from a series of generated images. (I\'m creating the images based on the output of a physics modeling program.)
I am writing a simple video messenger-like application, and therefore i need to get frames of some compromise size to be able to fit into the available bandwidth, and still to have the captured image
So, I want to have an app in Mac that will show a live video preview through my iSight while allowing users to take snapshots. Basically, it\'s similar to the Still Motion Demo, except now I have to m
I have the following code: BOOL success; QTCaptureSession *session = [[QTCaptureSession alloc] init]; QTCaptureDevice*device= [QTCaptureDevice defaultInputDeviceWithMediaType: QTMediaTypeVideo];