I have been recently trying to write a layout for android app. At first I debugged it with a real handset and the layout looked ok. However later I tried running it on emulator but on different resolu
import Image image= Image.open(\'images/original.jpg\') width= image.size[0] height = image.size[1] if width > height:
I am trying to use BWidget\'s MessageDlg. As it follows from the documentation here, the -aspect ratio defines the ratio between the width and height of the message window.
I ha开发者_如何学编程ve a single 640x480 texture that needs to fill the screen. So far, I can make it work with a square texture, but not a rectangular one.
I\'m making an android 1.6 app that uses phone\'s camera. In order to do this app resolution independent, I need to set a compatible aspect ratio for previewing camera on a SurfaceLayout. In 1.6 sdk
i compiled the new version of FFMPEG and the padding commands have been deprecated. As i try to get familiar with the new -vf pad= commands, i want to ask, how can i
Using ggplot2 under R (and the code below uses rpy2, I don\'t actually know straight R, sorry). I\'m trying to add an aspect_ratio to my plot (so it\'ll fit nicely on a slide). The below example is p
My Android app (a text-based game) uses background images a lot in order to provide a better visual ambiance. For example, if the action in the game takes you into a tavern, then you get a background
How can I make a form have a fixed aspect ratio that is preserved when it is resized? I know it can be done by overriding OnSizeChanged and manually modifying the [new] Height/Width, but that causes
开发者_运维技巧I am confused in deciding the dimensions for a background image for my website. I am creating a collage like image in picasa and it defines the image dimensions using aspect ratios. If