I have a very strange question. I have a class/function : class MCBSystem { [...] template <class Receiver>
Suppose I have these interfaces: public interface I1 { void foo(); } public interface I2 { void bar(); } and the classes:
I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone
I have built several classes (A, B, C...) which perform operations on the same BaseClass. Example: struct BaseClass {
Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah -Why? - Because.)
I read a bit about a previous attempt to make a C++ standard for embedded platforms where they specifically said multiple inheritance was bad and thus not supported.From what I understand, this was ne
I am trying to refactor some code while leaving existing functionality in tact. I\'m having trouble casting a pointer to an object into a base interface and then getting the derived class out later. T
This question already has answers here: 开发者_Go百科Closed 12 years ago. Possible Duplicate: Should C# include multiple inheritance?
Why is multiple inheritance not supported in most of programmi开发者_运维知识库ng language? I could really use this feature to develop different layout of application?Multiple inheritance is useful i
I\'m having issues with multiple inheritance from different instantiations of the same template class. Specifically, I\'m trying to do this: