jmp start ;============================== ;Draws a horiz and vert line ;============================== startaddr dw 0a000h ;start of video memory
I want to know what is the standard way for writing a -simple- kernel to be compiled on NASM? To get it clearer:
Is it possible to build a music player in assembly (I\'m thinking along the lines of NASM)? What are the obstacles one might face 开发者_运维百科in the process of building one?It is possible - anythin
org 0x100 SEGMENT .CODE mov ah,0x9 mov dx, Msg1 int 0x21 ;string input mov ah,0xA mov dx,buff int 0x21 mov ax,0
I\'m using a computer with an Intel Core 2 CPU and 2GB of RAM. My OS is Ubuntu 9.04. When I try to compile this code:
I\'ve literally only just started looking to learn Assembly language. I\'m using the NASM assembler on Windows Vista.
i wish to load linux using my own bootloader .. preliminary research and google told me that i ll have to use start_kern开发者_运维问答e() function ..
I\'m just curious as to the possibility of loading and executing elf files on OSX.I know the standard executable format is MACHO, but NASM is unable to generate debug information for MACHO objects (an
We are working on a project to learn how to write a kernel and learn the ins and outs. We have a bootstrap loader written and it appears to work. However we are having a problem with the kernel loadin
I am beginning some experimentation in writing a kernel and having fun doing it. I have the basic boot-loader done and the following directives: