I am trying to understand the proper way of using Grand Central Dispatch (GCD) to implement concurrent read exclusive write model of controlling access to a resource.
I\'m attempting to execute a block via an asynchronous dispatch queue in Objective-C++.Here\'s a class fragment of what I\'m trying to do...
I\'ve been looking at the Game Center code example, GKTapper, and one section where the developer comments on his implementation does not make too much sense to me.The code is inserted below.What I do
I have a C++ framework I would like to use in Objective-C++.I\'m working in XCode4 and targeting an iPad deployment.
I\'m considering a functional language that will play well with my environment of C/Objective-C under FreeBSD, OSX, iOS.It looks like my best bet is to create functional-language libraries for specifi
I\'m newbie programming for mac and i\'m really surprised on Grand Central Dispatch. I read about that and looks like the perfect solution for parallel programming. I worked with POSIX threads and wan
Grand Central Dispatch is great and reduces the amount of code but why I cannot run something on a background thread?
I\'ve been wondering, can you use cancel/cancelAllOperations/.isCancelled with a thread you have launched with GCD?
WhenI do the following: dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, NULL), ^{
I get a memory leak when the view controller calls my model class method at the line where i create my gcd queue.Any ideas?