What is the real effect of calling performSelectorInBackground:... from a method that is running in the background? I want it to run asynchronously
I am testing some code that does asynchronous processing using Grand Central Dispatch. The testing code looks like this:
I\'m using Grand Central Dispatch (GCD) in my application to do some heavy lifting. The application is using Core-Data for data storage purposes. Here\'s my scenario (along with relevant question):
I\'m making a non-garbage-collected MacFUSE Cocoa application, inside of which I want to use a GCD block as a delegate. However, my program crashes during the invocation of the block, leaving only an
Lets say i am running some co开发者_运维知识库de in dispatch async. .. is there a way to terminate the thread it creates before it completes? like when the user clicks cancel
I\'ve been writing some code that replaces some existing: while(runEventLoop){ if(select(openSockets, readFDS, writeFDS, errFDS, timeout) > 0){
I have an app that needs to send data (using POST) to a server. This function has to be on one of the NavigationController sub-controllers and user should be able to navigate away from this controller
I wanted to know what would be better/faster to use POSIX calls like pthread_once() and sem_wait() or the dispatch_* functions, so I created a little test and am surprised at the results (questions an
I have a asynchronous task like so: dispatch_async(dispatch_get_main_queue(), ^{ myAsyncMethodsHere; });
I have a Cocoa app that listens for notification and posts updates to an NSMutableArray monitored by a NSCollectionView. The notifications arrive in large volumes so I was thinking to use a different