From the D language reference: Modules have a one-to-one correspondence with source files. The module name is the file name with the path and extension stripped off.
Hello I\'m trying to use ASM in a little D program : asm { mo开发者_JAVA技巧v AX,12h; int 10h; } I\'ve got this message : \"end of instruction\" from the two lines in the asm statement
So there\'s plenty of information about calling C APIs from within D, but how about the reverse?What do you need to do to write a library in D that works like a normal C shared library?Here\'s an easy
I\'m experimenting with threads and Fibers in D and I was wondering if it is possible to run a Fiber on a different CPU as the main thread is running. And if this is not the case then w开发者_C百科hat
I have this c++11 code: auto gen = []() -> double { /* do stuff */ }; std::generate(myArray.begin(), myArray.end(), gen);
In D, you can align struct/class members by using the align keyword, e.g.: struct Vec4 { align(16) float[4] elems; }
I have a global D module which contains some helper functions (namely fo开发者_JS百科r logging), which are at module-level and not in a class. However, when calling these functions from a destructor,
The template mechanism in C++ only accidentally became useful for template metaprogramming. On the开发者_运维技巧 other hand, D\'s was designed specifically to facilitate this. And apparently it\'s ev
I have a memory location a and I want to copy a certain amount of bytes to another location fast, how would I do this in D ?
Is there any lib that provides OpenGL 3 or 4 bindings for the D开发者_C百科 language? AFAIK, derelict only gives 2.1 capabilities.derelict2 supports OpenGL 3.1, 3.2, 3.3 and 4.0.