I am writing a simple client which reads binary data through a TCP stream. Since the file is sent part-by-part I have a loop similar to this one:
Hej Hej, I have a .Net program that has to run on a cluster of server 2008. To find out the 开发者_如何学编程right IP I resolve the dns by
TcpListenerserverSocket = new TcpListener(ip, port); TcpClientclientSocket =new TcpClient();//default tcpclient socket;
Could you please explain why the Output window does not print the \"xxxxx\" part of the string? Looks like I\'m missing some basic understanding about something...?
I got a server that is managing two clients through NetworkStream.Read. Application protocol is: ClientMessage [128 Bytes] → Response from Server [128 Bytes]
I am trying to set up a socket client to send just an int for the time being with DataOutputStream to a server. My app works fine when I run it from my PC but I get this error message on Android emula
I need to write a threaded TCP client in Java but am unsure about how to best structure it. I would like the client to run on another thread so as to not block the main 开发者_运维问答thread.
I have been banging my head against my code for the better part of the day, and I am completely stumped. Basically, the source game engine has a documented protocol for its RCON (Remote Console Over N
I have a project where I\'m trying to send a serialized object to the server, then wait for an "OK" or "ERR开发者_StackOverflowOR" message to come back.
Hi We are writing a unique project. I was wondering if someone could point me us in the right direction, as I am not familiar with tcp programming.