I am trying to create a Game so that I can change its data and save it back. I get two errors that are on the commented lines. Why am I getting these errors. I allocated the Game so I should have to r
When I create an object and check its retain count, I get 1 as expected. When I release the object and then check the retain count again, it is still 1. Shouldn\'t the object be deallocated, and the r
Basically i need to do reference counting on certain resources (like an integer index) that are not inmediately equivalent to a pointer/address semantic; basically i need to pass开发者_开发百科 around
How do you use std.typecons.RefCounted!(T) to make a reference-counted object in D? I\'ve tried to figure out what std.array.Array does internally by looking at the source, but while I can read the s
Reference counting alone does not collect cycles but there are additional techniques that can collect cycles as well. What is the simplest such technique?
i\'ve been trying to find where and how the reference counting for Qt is implemented. The QBasicAtomicInt and QAtomicInt use the ref() and deref() functions which pro开发者_C百科vide an efficient refe
Aside from catching the bad_weak_ptr error 开发者_如何学Gothrown when trying to call shared_from_this() on a pointer that is a raw pointer, is there a way of testing whether or not the object is being
From what I\'ve read about cpython it seems like it does reference counting + something extra to detect/free objects pointing to each other.(Correct me if I\'m wrong). Could someone explain the someth
I would like to implement a simple reference counting using smart pointers. The variable pointer represents pointer to stored object, reference_count represents total count of copies of the object.
What 开发者_如何学Gois the difference between Garbage Collection and Reference Counting in Mac OS X.