I have following structure: typedef struct { GtkWidget* PoziomaLinijka; GtkWidget* PionowaLinijka; GtkWi开发者_如何学Pythondget* Label1;
When can I get better performance using memcpy or how do I benefit from usi开发者_如何学运维ng it?
I know how to prevent heap allocation of a class (make new and new[] private). I know how 开发者_开发知识库to prevent stack and static allocations (make destructor private).
Company struct is defined as follows: typedef struct company { char* company_name; int employee_counter;
I am trying to port working iPhone code to the Mac (iOS to OSX - I believe?) The working iPhone version is
We know about the complete pattern of alloc/init that alloc and init must be combined. NSObject *myObj = [[NSObject alloc] init];
I am trying batch resize a bunch of images (~220). I am getting: (everytime) Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 19520 bytes) in C:\\xampp\\htdocs\\jason\\
While working with pointers in C, I have been experiencing a very incosistent result, I am working with a token which is a byte string which i need to make a directory path.
I\'m doing a program that reads from a text file in order to determine the size of the matrix (rows and cols) and respective content of the matrix.
EDIT: Updated code with new Pastebin link but it\'s still stopping at the info->citizens[x]->name while loop. Added realloc to loops and tidie开发者_开发知识库d up the code. Any more comments would be