I have the following class: class Point2D { protected: double x; double y; public: double getX() const {return this->x;}
So here\'s my code: (define *graph* (read(open-input-file \"开发者_开发技巧starbucks4.sxml\")))
This is my code: (define p (read(open-input-file \"starbucks4.sxml\"))) (define get-artifacts (lambda (l)
I know that inline member functions by definition should go into the header. But what if it\'s not possible to put the implementation of the function into the header? Let\'s take this situation:
In order to make a deep copy of myArr, vector <Point> myArr; where Point is a class with 2 ints as members,
Take this code: struct mystruct { int var; mystruct() : var(0) {} }; int main() { mystruct ins; int* p = &ins.var;
I\'d like to do this: <?php define(\'X\', \'attribute_name\'); // object $thing is created with member attribute_name
I am trying to access static member of a class. my class is: class A { public static $strName = \'A is my name\'
currently I am thinking about data encapsulation in C# and I am a little bit confused. Years ago, when I started to learn programing with C++, my professor told me:
I\'m trying to implement a ring buffer with the following struct /*head, tail are indexes of the head and tail of ring buffer