Is there a way in C++ to enforce the use of getters or setters WITHIN the class? class C{ private: int x;// should only be Changed by setX();
I have got two classes. The first class (A) is builded with an template. template <class T> class A
Is it possible to have non-type template parameter which is actually a pointer to a class member? What I\'m looking to do is something like the following:
I was thrilled when lambda expressions (LE) were part of the gcc starting a 4.5.1 and hoped they would grant a way of getting rid of those nasty functions pointer in C++, which were basically, to my u
I\'ve been writing a few classes lately; and I was wondering whether it\'s bad practice, bad for performance, breaks encapsulation or whether there\'s anything else inherently bad with actually defini
In C++ can I reset the function pointer for an operator? In particular I want to set the member开发者_高级运维 function operator[] to use (or not use) bounds checking. I tried this with no luck:
I need to make a large (10开发者_Python百科0\'s of source files) project into a library, removing dozens of global variables by putting them all into a class object.
Consider this simple class: template<class T> class Foo{ public: Foo(T const& val) : _val(val) {}
I have a c开发者_StackOverflow社区lass that should have a private member of the same class, something like:
Is it possible with a MemberInfo to check if member is a delegate? How I can know if the Member开发者_开发百科Info is a type that extends MulticastDelegate?MemberInfo does not expose this information.