In my gtk# solutio开发者_如何学JAVAn in monodevelop 2.6 i have translation project. When i start my application with LANGUAGE=lang mono application.exe application is translated.
I\'m running MonoDevelop 2.4. I would like to debug a test assembly with NUnit 2.5.10, but I failed. The Nunit-plugin in MonoDevelop runs a version of NUnit which is incompatible with my tests.
I have a project set up in MonoDevelop, it compiles and runs fine for the simulator but when I try to target a device I get a compile error saying:
Using MonoTouch 4.0.4.1 and MonoDevelop 2.6b3 Our Default.png file is marked as \"Content\" When we build the app, the resulting .app file whe开发者_开发问答n viewed using \"Show Contents\" in finde
I turned on the Mono Debug info with: export MONO_OPTIONS=--trace=E:all export MO开发者_如何转开发NO_LOG_MASK=asm
I\'m trying to use Moq on a Mono / .NET 3.5 Project using MonoDevelop for MacOS X I\'ve tried the sample C# code:
I have an Objective C static library that I am trying to import into MonoTouch using btouch. The problem that I am encountering, though, is that the library depends on libz.dylib and libxml2.dylib and
I recently just upgraded to Lion, upgraded my XCode install, and also upgraded to the latest MonoDevelop via the updating tool in the app. Once all the installations were done I tried to load in my pr
The delegate is as follows: public class DoneAlertViewDelegate : UIAlertViewDelegate { UINavigationController controller;
I want to know if I can make a dll in monotouch using monodevelop and then开发者_StackOverflow中文版 import this dll into a xcode 4 project to use it. ThanksI have not tried it myself but this seems t