The Java limitation of MappedByteBuffer to 2GIG make it tricky to use for mapping big files. The usual recommended approach is to use an array of MappedByteBuffer and index it through:
Most games come with their resources (models, textures, etc.) packed into special files (like .pk3 files in Quake 3 for example). Apparently, those files somehow get \"mounted\" and are used as if the
I\'m trying to communicate between a VC++ DLL and a C# application. I\'ve read tons of resources and material, I tried to do it with both MemoryMapped files and Pipes, but unfortunately I couldn\'t ge
I have been playing around with different filesystems and comparing the performance of the vari开发者_如何学Cous filesystems when using mmap.
Please look at this code below. #include <windows.h> void Write(char *pBuffer) { //pBuffer -= 4*sizeof(int);
I used the code below to measure the performance difference between reading large, sequential reads of a memory-mapped file, as compared to just calling ReadFile:
I work on a 32 bit end user application that needs a lot of memory. Up to several gigabytes. I recently switched our internal memory allocation strategy to use memory-mapped-files-without-files inspir
How can I be n开发者_如何学运维otified when the bytes in boost::interprocess::mapped_region is changed by using interprocess_condition.
I\'m identifying parts of process\'s virtual memory using VirtualQuery. I identify regions taken by mapped files (MEM_MAPPED), but how to determine actual files (filenames) of files allocated there? I
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