2D spatial indexing question: What do you call a data structure that is essentially an infinite* quadtree whose nodes contain neither absolute coordinates nor absolute scales -- in which the coordina
Can anyone help me make sense of the following? I create a few squared sprites and then remove the first one
I have two points (x1, y1) A & (x2, y2) B. I want to animate an image from point A to point B but also have a touch event on that image. What is the best way to accomplish this?
I have a vb.net application, and I want to know how to find the co开发者_开发百科ordinates of the pointer (mouse) when it is clicked on the form. Not much else to say, so I\'ll leave it like that.. :D
I\'m working on a code to do a software skinner (b开发者_JAVA百科one/skin animation), and I\'m at the \"optimization\" phase (the skinner works pretty well and skin a 4900 triangles mesh with 22 bones
I\'m saving 2-dimensional coordinates on an XML file with a structure similar to: <?xml version=\"1.0\" encoding=\"utf-8\" ?>
I have the following function that I am so close to cracking but can\'t find a mod function in obj-c.I hope someone can help suss this.
I have a collection of 2D coordinate sets (on the scale of a 100K-500K points in each set) and I am looking for the most efficient way to measure the similarity of 1 set to the other. I know of the us
I need to generate a bounding box of min and max latitude and longitude values so I can return addresses within a given radius.
I need to calculate the overlap (amount or yes/no) that two rectangles make on a special x/y grid. The grid is 500x500 but the sides and corners connect (are continuous). So the next point after 499 b