I am currently building a simple game in cocos2d. I wish to have a CCColorLayer which has atransparent background, but has visible children CCSprites.
I have three png\'s \"320 x 480px\" that I am loading into separate UIImageViews.The png\'s names are body, mouth, hat.By stacking the images on top of each other I create a character whose body parts
I have a few divs with a repeating background PNG (that as an alpha channel set to ~50% opacity); the purpose is to give a white transparent background to t开发者_如何学运维he divs. The divs render gr
I was intrigued by this discussion of image scaling and subsequently found out that the PHP code I\'m using to create thumbnails from uploaded images suffers from the same problem. I decided to try th
This question already has answers here: Making Overlaid image transparent on touch in Android? (3 answers)
I\'ve been following the lessons about transparency and gradients on the Mozilla site: https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Canvas_tutorial/Applying_styles_and_colors but I have not
I\'ve isolated the cause of the problem to be the image, since the code seems to wor开发者_开发问答k with other png images with transparency. However, it doesn\'t seem to work with the one image I nee
WHAT I AM TRYING TO DO I am trying to draw multiple graphics to a Timage, These graphics that i Draw consist of ordered layers with Foodfills and lines.
I\'m making an iPhone-app with particles moving on a custom UIView, drawn with Core Graphics. I want my particles to leave a trace, so when the view is repainted I want it to fill the background with
What im trying to do I have a drawing procedure (it works) it draws to a bitmap \"OBJmap\" it then puts OBJmap into Wholemap. This all works but there is a issue. It seems to treat the undefined part