I\'m trying a long-time to find algorithm PSOLA (Pitch Synchronous Overlap Add) or WSOLA (Waveform Similarity Overlap Add) which are Acoustic or Signal Processing Algorithms.
I looked for a long time this algorithm in Pascal and not found, I found it only in C++, it was frustrating. Then I decided to translate the C++ code for Pascal, however there were some problems that
I have a couple of functions that I need to convert to Pascal to include in my inno setup installer, to validate a serial number on install.
So I have this code: WRITELN( “input which member of series”) READ(n) p ← 2 prev1 ← 1 prev2 ← 1
I need to calculate the amount of memory that any variable takes. Thanx for any input. EDITED: I didn\'t notice that I need to开发者_Python百科 calculate it manually (by hand). ThanxSizeOf(variable)
OK, so I\'m trying to do some overlay for some extra buttons on a Direct X game. I found a c++ sample that overlays quite nicely here: http://www.gamedev.net/topic/359794-c-开发者_运维知识库direct3d-
How I can get the version number from a exe file or a dll using Inno, I tried the Get开发者_运维百科FileVersion function but only is available in the Inno Preprocessor (and I need use this function in
I have a huge pascal code compiled with fpc. I am getting random \"EInOutError\" exception and I am trying to debug it using gdb.
I h开发者_开发知识库ave some Unicode strings represented in Hexadecimal form and written in an ini file like the following:
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari