I\'m trying to make two processes communicate using a pipe. I did this in the parent process: process = subprocess.Popen(test, shell=True, stdin=subprocess.PIPE, stdout=subprocess.PIPE)
So I keep bouncing between named and anonymous pipes and here is my issue. I tried named pipes and they just didn\'t seem to work properly for what I wanted, so I\'m back to anonymous pipes. However,
I have a small problem that I don\'t know how to solve. I have a program which is basically commanded by inputs in stdin. It just keeps running until receives a particular string and then do 开发者_如
While writing a simple server-client application, this question came in my mind. When someone tries to write to a broken pipe, a SIGPIPE would be generated. Let\'s say I handle the signal in my code.
My question is related to \"Turn off buffering in pipe\" albeit concerning Windows rather than Unix. I\'m writing a Make clone and to stop parallel processes from thrashing each others\' console outp
Any ideas on this? Is there some kind of a signal queue, or does it get dropped? While we are at this question, is it true that signal handlers should do as minimal work as possible?
Ive tried the following, but it still waits for the 开发者_如何转开发program to finish executing
So I have an app on 1 pc creating a pipe, local pipe. I want to take it as a stream (like only last data in it or incoming data from it) and stream its data thru\\over NAT (using nat traversal) to oth
I have several process in my system that need to communicate with each other. Some of the processes need to pass chunks of data 60 times per second continuously,
I have a text file with a list of macro names (one per line). My final goal is to get a print of how many times the macro\'s name appears in the files of the current directory开发者_StackOverflow.