I\'m working with some example code that draws an arc using CGPaths. I\'ve had a look around and have found documentation but I just can\'t seem to visualize in my head whats going on in terms of usin
I have a CALayer (imageLayer), and a subclassed CALayer that acts as a mask on the CALayer (maskLayer).
ios, quartz2d, fastest way of drawing bitmap context into window context? hallo, sorry for my weak english,
I\'m writing an iPhone app and I\'m new to the iOS sdk.Heres what I\'m trying to accomplish.I want an image to flash on top of my screen (On top meaning over everything that\'s already in my view).I c
I am a new guy for QT. Now a question confuses me. Code in the MainWindow as follows: MainWindow::MainWindow(QWidget *parent)
I\'m attempting to create a custom color picker for my Cocoa (Mac, not iOS) application, and I\'m having some trouble. I\'m familiar enough with the various patterns of computer graphics and drawing,
I have a simple CALayer subclass (BoxLayer) with this drawLayer method: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
Are there any alternatives to Core-Plot for drawing graphs in iPhone SDK? I am having hard time integrating core-plot in my app. Lot of issues.
I am drawing a line animation, connecting 2 points with a line.This is my code: -(void) drawObject{ rootLayer= [CALayer layer];
I searched the web site, and I found how to draw a color wheel... Math behind the Colour Wheel B开发者_如何学运维ut I would like to implement it by drawing on the UIView. But how can I do using the Q