I was wondering what the overhead of calling short methods were or if the code would get optimized either way and if it was different than the cost of getters?
A couple questions about the F# compiler 1) what does --noframework do? I compiled with it but I still needed .Net 4.0(I thought maybe it allowed a port to an earlier version?) Does it remove an F# d
I\'m compiling my C++ app开发者_StackOverflow社区 using GCC 4.3. Instead of manually selecting the optimization flags I\'m using -march=native, which in theory should add all optimization flags applic
Does anyone know if there is a list of what a compiler do to op开发者_StackOverflowtimize a source code? I prefer GCC as example.
If your compiler a开发者_如何转开发ctually optimizes access time of only two registers variables per function, which two variable in the following program are the best one to be made into register var
As this is my first post to stackoverflow I want to thank you all for your valuable posts that helped me a lot in the past.
I am updating some old code, and have found several instances where the same object is being cast repeatedly each time one of its properties or methods needs to be called. Example:
I have a general question, that may be a little compiler-specific. I\'m interested in the conditions under which a constructor will be called. Specifically, in release mode/builds optimised for speed,
We have a macro for error-checking that goes like this: #define CheckCondition( x ) \\ if( x ) { \\ //okay, do nothing开发者_StackOverflow \\
I am trying out several compiler switches against a program that performs sobel kernel convolution on two images( 2000Hx3000W and 6800Hx8500W ). There are some observations that I am not able to inter