I\'m in the process of trying to make a game-in-progress more modular. I\'d like to be able to declare a single array of all the room_t objects in the game (room_t rooms[]), store it in world.cpp and
I have an enum I have declared in some .h file: typedef enum { NONE, ONE, TWO, 开发者_如何学JAVATHREE
I\'m porting some hideous legacy C++ code from gcc 3.x to 4.x There\'s a construct t开发者_运维技巧hat look like this in a header file:
I know that static keyword makes a C function/variable is file-scoped. And I\'ve read that If I want to make a variable global scope (accessed by more than one file), I should do:
I am writing a C software for a microcontroller, the compiler is Microchip MCC18. For test purposes, I have written a very simple program as follow:
Just curious; How do I place my webgl shaders, in an external file? Currently I\'m having; <script id=\"shader-fs\" type=\"x-shader/x-fragment\">
This is a follow-up question to an answer to Is it possible to typedef a pointer-to-extern-“C”-function type within a template?
I want to add a public typedef to a template for a pointer to a function-taking-one-argument that uses \"C\" language linkage.
when I decompiled a dll file with Reflector, I saw that the method I need is implemented as below. What does it mean? Is that possible to see the source code behind it?
This is a newbie C/Objective-C questio开发者_C百科n :-) Let say I want a CGRectOne and a CGRectTwo constants.