During the implementation of the move constructor of a toy class, I noticed a pattern: array2D(array2D&& that)
My project compiles and runs OK in debug mode, but when I switch to release x86_64 compiling, I get compiler errors for attempts to setBounds using NSRect. (The errors read “incompatible type for arg
This question already has answers here: Closed 11 years ago. Possible Duplicates: Why would someone use #define to define constants?
When I compile my CUDA code with NVCC and I have already defined a preprocessing variable in the code, e.g. #define DEBUG_OUTPUT 0, is there a way to overwrite such a variable on the fly when compilin
I\'m building some projects using cmd devenv. For some projects I want to #define form the command line.
Not sure if anyone has this experience in maintaining old codes. In some old codes, I have a global variable referenced in many places.I want to replace all those references to my global variable to s
I see this used often to make modules compatible with GHC and Hugs, but google is not helping me le开发者_开发问答arn more about it.
It开发者_Go百科\'s simple question but why would someone use #define to define constants? What\'s the difference between
I have this macro: #define kPaxZoneW 105.0 I want to define a subsequent macro that always needs to have the same value but for semantic reasons, needs to have a different name.Can I get away with
Is there any way to write a macr开发者_运维百科o like this: #define G(x1, x2, ... , xn) f(x1), f(x2), ... , f(xn)