#define BLAH word cout << BLAH; 开发者_JS百科 Is there any way to do this?Try #define STRINGIFY(x) #x
#definePATH\"yagh/headers/\" #defineFILNAME\"includefile\" #define CONCAT(a__, b__) CONCAT_DO(a__, b__)
I would like a generic way to create unique compile-time identifiers for any C++ user defined types. for example:
I have two function that do the exact same thing in two different ways. Each uses a different class to accomplish the task:
The code has a number of following sections: int filter; #ifdef INPUTFILTER_FOO LOG4CXX_DEBUG(log, \"FOO filter used\");
Here\'s a concrete example of what I want to do. Consider the string.Join function. Pre-.NET 4.0, there were only two overloads, both of which required a string[] parameter.
I\'m trying to make this macro work: #define InitProperty(Name, Type) DefineMethods ( ##Name.Mode, Type, Name )
I\'m trying to create an macro so safe me from some typing and make it nicer/easier to define an property, this is what I have in mind:
What is the meaning of following code : //Keyboard map #define LEFT_ARROW\'P\' #define RIGHT_ARROW\'Q\' #define UP_ARROW\'K\'
I\'m trying to find the fastest way to get the complete preprocessed source code (I don\'t need #line information other comments, just the raw source code) for a C source file.