I have one .cpp file that includes a few header files. These header files may include other header files as well. Include guards are in place to prevent including the same file twice.
The question might be a bit vague, but take as a prime example Qt\'s moc step. Is it non-standard or allowed by the standard, as everything the compiler sees is still pure and valid C++. Another examp
I am facing a problem that I cannot see how it is solvable without #defines or incurring a performance impact although I am sure that someone can point me to a solution.
This question already has answers here: Closed 11 years ago. P开发者_StackOverflow中文版ossible Duplicate:
I\'m learning about bit-flags. I already know how they work and how they are defined in a struct. However, I\'m unsure if they can be defined in a #define preprocessor directive like this:
This is really odd: : josh@josh; wget ftp://ftp.ruby-lang.org/pub/ruby/1.8/ruby-1.8.7.tar.bz2 : josh@josh; tar xvjf ruby-1.8.7.tar.bz2
Consider this code: #define F(x, ...) X = x and VA_ARGS = __VA_开发者_运维技巧ARGS__ #define G(...) F(__VA_ARGS__)
I\'m in a position where this design would greatly improve the clarity and maintenance-needs for my code.
it seems like a lot of the code in boost are compiler-specific workarounds or different paths for different compilers (especially in components like mpl). My build time increases a lot when I use boos
In a C++ iOS project (or any other Mac OS), is there a simple way of making a value available both to the Info.pList settings, and to the code in the form of a preprocessor macro?