My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method:
The major advantage I see for using C++ instead of C# is compiling to native code, so we get better performance. C# is easi开发者_StackOverflower, but compiles to managed code.
I have a renderer written in C++ and directX.I now want to write a (level / scene开发者_如何学Go / UI) editor and if possible / realistic I would prefer to write the interface to my editor in C#/.net
1>C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0A\\include\\objidl.h(5934) : error C2872: \'IDataObject\' : ambiguous symbol
UPDATE: I thought it was Windsows.h i need to include and you have confirmed this, but when i do include it i get a bunch of messages like the following...
My managed c++ code fails to compile with the error message .\\Window.cpp(11) : error C2440: \'initializing\' : cannot convert from \'System::Windows::Forms::Form ^\' to \'Enviroment::Window ^\'
is this file开发者_JAVA百科with namespace Gdiplus in c++ managed or unmanaged code?Unmanaged.The managed wrapper is the System::Drawing namespace.
My whole application (which is rather big, with a 20MB executable) is written in unmanaged C++. Because I can clearly see the advantages in using managed code, I want to start introducing managed code
In my experience, .NET is 2 to 3 times slower than native code. (I implemented L-BFGS for multivariate optimization).
I have a C# .Net console application which calls a C++ .Net class library. However, when the following application is executed, the list becomes empty!!!