I used jme to convert a Collada(.dae) model to .jme in order to to use it in an application. I get the model loaded but now I would like to use it in a JOGL application using GLCanvas.
I have a JOGL opengl problem, I\'m trying to use Vertex Arrays, but whenever I use glArrayElement (Note: glDrawElements doesn\'t work either.), it gives the point 0,0,0. Important code. I\'m assuming
(system flagged this is being subjective but i don\'t see how, anyone explain ?) Anyway, as my title asks,can you create a 3D component using JOGL?
I\'m working on making some moderately simple shapes with vertex arrays, and I\'m making some good headway, but now I want to draw 2 (or more) triangle fan objects.Is there any way to only make one ca
I\'m using JOGL2 and the NativeWindow APIs to write an app in Java. How can Ihide the mouse cursor? [EDIT]
I have been using JOGL for a few days now and this is now becoming a major road block.I can not get shapes to draw in the correct z-order, instead, they are drawn in the order they are given to OpenGL
I am trying to make a Swing application which renders in full screen, following the description here http://download.oracle.com/javase/tutorial/extra/fullscreen/exclusivemode.html and the sou开发者_如
I am running a JOGL based application, and it has been crashing when I perform certain drawing operations. However, The line it crashes on is a call to gl.glGenLists(1), so I\'m not really sure how th
I have a file in i j r g b format, where i and j are pixel coordinates and r,g,b are colour values ranging from 0-255.
is there a Java library in existence for creating .obj files. There are many for loading .obj files for use with APIs like JOGL but I can\'t find anything to开发者_StackOverflow中文版 do with creating