I have a Java OpenGL (JOGL) app, and I\'m trying to create a texture mapped quad that covers the entire screen. In draw some pixels to a buffer and then I want to read those pixels into a texture and
Short of writing my own text rendering engine, is there any way I can import external fonts to use with glutstrokecharacter to render开发者_如何学编程 3D text in OpenGL. (Just for clairty, this needs
I\'m using the jogl library to make nice 3D plots in my program. To use it in a runnable jar, I use the well-known trick to copy the dll out of it and putting it in a temporary location (for details s
I want to draw a cube and translate it, but the transformations on the Model View matrix don\'t seem to work. They have 0 effect.
how can I update image by my own (when model changes) or system (when other window corrupted image) repaint request and not to use FPSAnim开发者_高级运维ator?One approach is to use the Model-View-Cont
I have a virtual landscape with the ability to walk around in first-person. I want to be able to walk 开发者_如何学Goup any slope if it is 45 degrees or less. As far as I know, this involves translati
I can\'t manage to texture a glu Quadric (gluSphere): What i get instead of the texture, is an average color of the texture.
I\'ve a wall and a brick texture in my OpenGL 2 scene that keeps shimmering and flashing no matter what I开发者_如何学运维 set. When I\'m zoomed in close (and can see clearly the texture), then the fl
I really need a simple camera that i could use with my application. I would like to be able to control the movement of the camera with the keyboard. I only really require that it moves forwards and ba
I\'m making a particle engine in Java, and right now I\'m using a subclass of java.awt.canvas. I\'m using canvas.getBufferStrategy().getDrawGraphics() and then, when I\'m done, using canvas.getBufferS