I\'m trying to implement a basic physics engine in Java and I\'m using the JOGL bindings so I can visualize the results. I can create and rotate shapes easily enough, but have run into problems whilst
JOGL 2.0 added a GLProfile parameter to GLCapabilities. For whatever reason, with this simple code: import javax.media.opengl.GLCapabilities;
I\'m trying to create a pom.xml which compile and run a program in scala. This project need some *.so libraries (gluegen-rt.so for example) to run. Theses files are located here : /usr/lib/jni/
I have an opengl canvas and lightweight menus set to false, and everything works fine.Then I open up a second frame from the first that has some 2D drawing et开发者_如何学编程c.The menus over the open
I\'m trying to, in JOGL, pick from a large set of rendered quads (several thousands). Does anyone have any recommendations?
When I try to initialize JOGL using GLProfile.initSingleton(false); inside the start method of my plugin Activator I get the following Exception:
I\'m trying to create a eclipse plugin which uses JOGL to display some editor contents. I packaged the required libraries (JOGL, Nativewindow and Gluegen) each into their own plugin and added all thr
For Netbeans platform applications using Jogl, I cannot run my project if I set sun.java2d.opengl=true on Windows (both 64 and 32, XP, Vista, and 7). Unfortunately,开发者_如何学编程 setting this to fa
I am using Jogl to create a GLJPanel inside a Netbeans Platform module project (this is a very specific type of Java application that creates a modular window within a netbeans platform app, so there
i had a fully work project in ubuntu 9 with eclipse. Now i have installed Ubuntu 10.10, get the backup back, downloaded Eclipse and try to run the project.