var initialLocation; var siberia = new google.maps.LatLng(60, 105); var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687);
I\'m developing 开发者_运维百科an opengl es game for ios that requires accelerometer and multitouch.
Just wonder anyone has idea how to create a view controller class doing splitscreen, like UISplitViewController, but 开发者_Go百科can use in IPhone/IPod Touch?
I have created an app that is working fine on iPod Touch but is creating problems on iPhone. Is there is any difference in iPhone and iPod Touch that can create problems in running an app. The things
I have an iOS app where I set the Required Device Capabilities config setting to require both still-camera and auto-focus-camera because it needs to run on newer generation devices that have the bette
My app is in productions an works correctly in all devices except the iPod touch, which only shows a black screen开发者_StackOverflow社区 when start the app.
Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow.开发者_开发技巧
I am trying to add my iPod Touch to devices that I may use in testing my iPhone application.However, when I attempt to add a new device for development with my iPod\'s identifier, I receive the follow
I need to get the UISegmentedControl object that i previously added in the UIBarButtonItem like this UIBarButtonItem *segmentBarButton=[[UIBarButtonItem alloc] initWithCustomView:segmaentControl];
i made an iPhone app that uses camera. It works fine in iPhone, no memory warnings at all. It is also running on iPod touch 4G but gives memory warnings and crashes after some time after getting level